Open Game License
DESIGNATION OF PRODUCT IDENTITY
All original artwork, logos, and presentation are product identity.
The name “Land of Mist” is product identity.
DESIGNATION OF OPEN GAME CONTENT
Except for those in the section “Stories of the Mist”, all text and
tables not declared as product identity are Open Game Content.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc.
and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All
Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/ or
trademark owners who have contributed Open Game Content;
(b)”Derivative Material” means copyrighted material including
derivative works and translations (including into other computer
languages), potation, modification, correction, addition,
extension, upgrade, improvement, compilation, abridgment or
other form in which an existing work may be recast, transformed
or adapted; (c) “Distribute” means to reproduce, license, rent,
lease, sell, broadcast, publicly display, transmit or otherwise
distribute; (d)”Open Game Content” means the game mechanic
and includes the methods, procedures, processes and routines to
the extent such content does not embody the Product Identity and
is an enhancement over the prior art and any additional content
clearly identified as Open Game Content by the Contributor, and
means any work covered by this License, including translations
and derivative works under copyright law, but specifically
excludes Product Identity. (e) “Product Identity” means
product and product line names, logos and identifying marks
including trade dress; artifacts; creatures characters; stories,
storylines, plots, thematic elements, dialogue, incidents,
language, artwork, symbols, designs, depictions, likenesses,
formats, poses, concepts, themes and graphic, photographic and
other visual or audio representations; names and descriptions of
characters, spells, enchantments, personalities, teams, personas,
likenesses and special abilities; places, locations, environments,
creatures, equipment, magical or supernatural abilities or effects,
logos, symbols, or graphic designs; and any other trademark or
registered trademark clearly identified as Product identity by the
owner of the Product Identity, and which specifically excludes the
Open Game Content; (f) “Trademark” means the logos, names,
mark, sign, motto, designs that are used by a Contributor to
identify itself or its products or the associated products
contributed to the Open Game License by the Contributor (g)
“Use”, “Used” or “Using” means to use, Distribute, copy, edit,
format, modify, translate and otherwise create Derivative Material
of Open Game Content. (h) “You” or “Your” means the licensee
in terms of this agreement.
2. The License: This License applies to any Open Game Content
that contains a notice indicating that the Open Game Content may
only be Used under and in terms of this License. You must affix
such a notice to any Open Game Content that you Use. No terms
may be added to or subtracted from this License except as
described by the License itself. No other terms or conditions may
be applied to any Open Game Content distributed using this
License.
3.Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use
this License, the Contributors grant You a perpetual, worldwide,
royalty-free, non-exclusive license with the exact terms of this
License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are
contributing original material as Open Game Content, You
represent that Your Contributions are Your original creation
and/or You have sufficient rights to grant the rights conveyed by
this License.
6.Notice of License Copyright: You must update the
COPYRIGHT NOTICE portion of this License to include the
exact text of the COPYRIGHT NOTICE of any Open Game
Content You are copying, modifying or distributing, and You
must add the title, the copyright date, and the copyright holder’s
name to the COPYRIGHT NOTICE of any original Open Game
Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product
Identity, including as an indication as to compatibility, except as
expressly licensed in another, independent Agreement with the
owner of each element of that Product Identity. You agree not to
indicate compatibility or co-adaptability with any Trademark or
Registered Trademark in conjunction with a work containing
Open Game Content except as expressly licensed in another,
independent Agreement with the owner of such Trademark or
Registered Trademark. The use of any Product Identity in Open
Game Content does not constitute a challenge to the ownership of
that Product Identity. The owner of any Product Identity used in
Open Game Content shall retain all rights, title and interest in and
to that Product Identity.
8. Identification: If you distribute Open Game Content You must
clearly indicate which portions of the work that you are
distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may
publish updated versions of this License. You may use any
authorized version of this License to copy, modify and distribute
any Open Game Content originally distributed under any version
of this License.
10 Copy of this License: You MUST include a copy of this
License with every copy of the Open Game Content You
Distribute.
11. Use of Contributor Credits: You may not market or advertise
the Open Game Content using the name of any Contributor unless
You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with
any of the terms of this License with respect to some or all of the
Open Game Content due to statute, judicial order, or
governmental regulation then You may not Use any Open Game
Material so affected.
13 Termination: This License will terminate automatically if You
fail to comply with all terms herein and fail to cure such breach
within 30 days of becoming aware of the breach. All sublicenses
shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the
extent necessary to make it enforceable.
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